If you think games have tapped everything the medium can accomplish, you may want to watch the trailer for Semblance
Marshall Lemon, VG247
an inventive puzzle/platformer… [with] clever physics dynamics
Matt Miller
a beautiful game, with a colorful, cartoony aesthetic
Alex Newhouse, Gamespot
a wonderful sense of freedom
Chloi Rad, IGN
Semblance is one adorable puzzle platformer
Rich Meister, Destructoid
Semblance started as our final year university project at the University of the Witwatersrand in 2015. After a suggestion by an experienced AAA game developer, we decided to make the game into a full release. We’ve been working on the game ever since – exploring first the consequences of a deformable character, and more recently, a moldable world.
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South African game developers, Nyamakop released Semblance in 2018. Semblance is a postmodern riff on the genre of ‘platformers’. The work takes the fundamental assumption of a ‘platform’ in the genre and turns it on its head. What if platforms were part of the gameplay, part of the way a player solved problems?
Semblance showed all over the world in 2017, ranging from large commercial shows such as PAX East; Gamescom; E3; and EGX to smaller, prestigious events like Slamdance; A MAZE.; and Stugan. The game received coverage everywhere from IGN and Gamespot to Rolling Stone and the Mail & Guardian. Game Informer even named Semblance one of its ‘best indie games of E3 2017’.
Semblance launched on July 24th 2018, on PC, Mac and Nintendo Switch. It is currently ranked in the top 100 best PC games of 2018 according to Metacritic.
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