Based in Braamfontein, South Africa

Release date:
July 24, 2018

PC / Mac
Nintendo Switch


Regular Price:



Semblance is a puzzle platformer where your character and the world it inhabits is made of playdough. Squish, squash and deform your character and the world to solve puzzles in this soft, bouncy world. The world of our character, Squish, is usually entirely soft - but an infection and infestation of hard material has started to spread, feeding off the playdough world to survive. A guardian of the world gives it’s own life to give life to a very piece of the world - creating Squish. Squish must collect the very essences of their world to bring the soft world back to life.


Semblance started as our final year university project at the University of the Witwatersrand in 2015. After a suggestion by an experienced AAA game developer, we decided to make the game into a full release. We’ve been working on the game ever since - exploring first the consequences of a deformable character, and more recently, a mouldable world.


  • A unique playdough world to mould and deform to your will.
  • A soft and squishy character to help squeeze into tight spots, and interact with the world in different ways.
  • Gorgeous, yet simple art style.
  • Challenging puzzles for players to solve.
  • Engaging, yet minimalist story.


Semblance Date Announcement Trailer YouTube

Semblance Announcement Trailer YouTube


download all screenshots & photos as .zip (24MB)
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Semblance 2018-02-28 12-39-12-12.png
Semblance 2018-02-27 16-43-00-55.png
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download logo files as .zip (1MB)

Awards & Recognition :P

  • "Official Selection A MAZE. / Johannesburg" for Semblance, August 31, 2016
  • "Most fun Gameplay Mechanic" Alpha Beta Gamer game of the year awards 2016
  • "Selected for IndieMEGABooth at PAX EAST 2017" PAX EAST 2017, March 10 - 12, 2017

Selected Articles

  • "a joy to explore and experiment in with it’s striking minimalist visuals, cleverly crafted puzzles and beautiful ambient audio tracks"
    - Calum Fraser, Alpha Beta Gamer
  • "a game you should be paying for"
    - Nick Cowen, Ars Technica UK
  • "I can safely describe its mature form as an impressively thoughtful aesthetic delight."
    - Katherine Cross, Gamasutra
  • "a satisfying concept with the same addictive potential for iteration you find in other puzzlers like Portal or World of Goo"
    - Luke Winkie, Glixel
  • "Semblance has a lot of promise as a 2D puzzle-platformer [...] and has definitely made its way onto my “to-watch” list for 2017."
    - Kyle Hanson, Attack of the Fanboy
  • "It’s smooth, it feels good and the puzzles are challenging but not irritating"
    - Payton Knobeloch, Arcade Sushi
  • "Combined with its colorful and charming art style, Semblance has the makings of a must have."
    - Jacob Wood, Indie Hangover

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About Nyamakop

Nyamakop are crafters of indie games and digital art. We draw with code, we emote with design and we surprise with everything in between.

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presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks