Semblance is a postmodern riff on the genre of ‘platformers’. The work takes the fundamental assumption of a ‘platform’ in the genre and turns it on its head. What if platforms were part of the gameplay, part of the way a player solved problems?
Semblance showed all over the world in 2017, ranging from large commercial shows such as PAX East; Gamescom; E3; and EGX to smaller, prestigious events like Slamdance; A MAZE.; and Stugan. The game received coverage everywhere from IGN and Gamespot to Rolling Stone and the Mail & Guardian. Game Informer even named Semblance one of its ‘best indie games of E3 2017’.
Semblance is launching on PC, Mac and Nintendo Switch in 2018.
Cukia “Sugar” Kimani, born in Kenya and raised all over Africa. Won the first A MAZE./ Johannesburg award for Boxer. Holds degrees in Computer Science, Maths, and Digital Art. His code builds the magic.
Ben Myres is one of Mail and Guardian’s Top 200 Young South Africans to watch, 2015 and one of Design Indaba’s Emerging Creatives for 2018. Ben’s game, Giving, Giving, Gone was an official selection for the Games for Change Festival. He was the Program Director of A MAZE./ Johannesburg for 2016 & 2017 and previously lectured Game Design at the University of the Witwatersrand. He designs the magic.
Ben and Cukia work with a wide variety of collaborators for their projects. Ranging from Yann Seznec; Daoyi Liu; and Jean Roux to Good Shepard Entertainment and Pressure Cooker Studios.